1. Age
The age background is a new background that specifically relates to the amount of time your character has been a vampire.
Level one means that the character is around 200 years old, and grants 10 starting xp.
Level two means that the character is around 400 years old, and grants 20 starting xp.
Level three means that the character is around 600 years old, and grants 30 starting xp.
Level four means that the character is around 800 years old, and grants 40 starting xp.
Level five means that the character is 1000 years old or older, and grants 50 starting xp.
If you want to take the background with a new character you must submit the character and sit down with the storyteller team to determine what negatives your character has accumulated over the years.
The negatives are proposed by the storyteller team and when presented you must either take the negatives or not take the background at all.
You may not ask for the negative for more than one level of the background per character.
2. Resources
In Nights Reborn, the Resources background has been completely re-written to allow for more versatility in the way money is gained and "banked" during the course of play.
Whether or not you purchase the Resources background, all player characters are determined to have 3 "pools" by which their money can be gained or saved. There is a normal "bank" account, a "liquidate-able assets" account, and a "per game session" allowance. The money gained from the allowance may only be "deposited" into the "liquidate-able assets" account (up to the cap currently allotted on this account), otherwise this money is a "use it or lose it" resource. Money can be put into the "bank" account from any source other than the allowance.
The "liquidate-able" account is assumed to be "full" at the cap upon initial purchase. No money may be placed into this account past the cap from any source. When a player uses money from this cap, their "current balance" will go down, but this will not affect their cap. In order to restore the money in their account, you have to deposit money back into your "liquidate-able" account either from allowances or cash or from your "bank" account. (ex. if Larry the Ventrue has Resources 3, and has a $50,000 cap, and he goes out and purchases a $12,000 car, his cap stays at $50,000 but his balance goes down to $38,000. Because he gets $3,000 allowance per game, if he spends no other money he can get his cap back to normal within 3 game sessions. Otherwise he can deposit cash or money from his "bank" account into the "liquidate-able" account to restore this cap without having to use his allowance. He may opt to use his allowance and keep his account balance at $38,000 alternatively as well.)
If a player wishes to raise their Resources throughout game play, the only way to gain an additional dot is to save up an amount of money, equal to the next cap level of the "liquidate-able" account within their "bank" account. They can then transfer that sum of money into their "liquidate-able" account and they will instantly gain the next dot of Resources for free. Dots are still regulated by generational cap. Example, Larry a 9th Generation Ventrue, has 3 dots of resources. According to the chart below that means he has a "liquidate-able" account with $50,000 dollars, and a per-game allowance of $3,000. After performing several tasks throughout the game, he has raised his "bank" account savings to $504,092. He can then at the beginning of any game session, approach a narrator and transfer $500,000 from his "bank" to his "liquidate-able" account, and add Resources 4 to his sheet. This would then leave his "bank" account at $4,092, and he would walk into this game session with $9,000 in allowance.
With no "resources" background, a character will get $50.00 in-game per game sessions. The "Liquidate-able assets" account cap is considered $100.00. All other players will follow the chart below for how much money they have access to.
1 dot - $1,000 cap – $500 per game session
2 dots - $8,000 cap - $1,200 per game session
3 dots - $50,000 cap - $3,000 per game session
4 dots - $500,000 cap - $9,000 per game session
5 dots - $5,000,000 cap - $30,000 per game session
6 dots - $10,000,000 cap - $100,000 per game session
7 dots - $25,000,000 cap - $250,000 per game session
3. Information Network
Information Network as defined by Nights Reborn is a chat room that only Nosferatu have access to. Someone with high amounts of Computer and/or a hacking specialty may be able to break their way into this network. Any information garnered through this network must be gained through RP.
The higher level of Information Network you have, the more "prestige" you have within the chat network and the more likely other Nosferatu will help you with your desire to find information. This Prestige is treated similarly to Status. You can burn a dot in Information Network to give or burn a permanent dot from another Nosferatu. Be careful however, because the Nosferatu Primogen may reverse any decision made to this effect, but will most likely not give you your dot back if you used it irresponsibly or in a way that he did not like.
For game mechanics this shall be considered a Background for purchasing/XP etc. As with all Backgrounds, the only way you can purchase this with XP is at character creation. After Character creation you will have to RP into gaining higher levels of information network.
All Nosferatu begin play with 1 free dot in Information Network.
The age background is a new background that specifically relates to the amount of time your character has been a vampire.
Level one means that the character is around 200 years old, and grants 10 starting xp.
Level two means that the character is around 400 years old, and grants 20 starting xp.
Level three means that the character is around 600 years old, and grants 30 starting xp.
Level four means that the character is around 800 years old, and grants 40 starting xp.
Level five means that the character is 1000 years old or older, and grants 50 starting xp.
If you want to take the background with a new character you must submit the character and sit down with the storyteller team to determine what negatives your character has accumulated over the years.
The negatives are proposed by the storyteller team and when presented you must either take the negatives or not take the background at all.
You may not ask for the negative for more than one level of the background per character.
2. Resources
In Nights Reborn, the Resources background has been completely re-written to allow for more versatility in the way money is gained and "banked" during the course of play.
Whether or not you purchase the Resources background, all player characters are determined to have 3 "pools" by which their money can be gained or saved. There is a normal "bank" account, a "liquidate-able assets" account, and a "per game session" allowance. The money gained from the allowance may only be "deposited" into the "liquidate-able assets" account (up to the cap currently allotted on this account), otherwise this money is a "use it or lose it" resource. Money can be put into the "bank" account from any source other than the allowance.
The "liquidate-able" account is assumed to be "full" at the cap upon initial purchase. No money may be placed into this account past the cap from any source. When a player uses money from this cap, their "current balance" will go down, but this will not affect their cap. In order to restore the money in their account, you have to deposit money back into your "liquidate-able" account either from allowances or cash or from your "bank" account. (ex. if Larry the Ventrue has Resources 3, and has a $50,000 cap, and he goes out and purchases a $12,000 car, his cap stays at $50,000 but his balance goes down to $38,000. Because he gets $3,000 allowance per game, if he spends no other money he can get his cap back to normal within 3 game sessions. Otherwise he can deposit cash or money from his "bank" account into the "liquidate-able" account to restore this cap without having to use his allowance. He may opt to use his allowance and keep his account balance at $38,000 alternatively as well.)
If a player wishes to raise their Resources throughout game play, the only way to gain an additional dot is to save up an amount of money, equal to the next cap level of the "liquidate-able" account within their "bank" account. They can then transfer that sum of money into their "liquidate-able" account and they will instantly gain the next dot of Resources for free. Dots are still regulated by generational cap. Example, Larry a 9th Generation Ventrue, has 3 dots of resources. According to the chart below that means he has a "liquidate-able" account with $50,000 dollars, and a per-game allowance of $3,000. After performing several tasks throughout the game, he has raised his "bank" account savings to $504,092. He can then at the beginning of any game session, approach a narrator and transfer $500,000 from his "bank" to his "liquidate-able" account, and add Resources 4 to his sheet. This would then leave his "bank" account at $4,092, and he would walk into this game session with $9,000 in allowance.
With no "resources" background, a character will get $50.00 in-game per game sessions. The "Liquidate-able assets" account cap is considered $100.00. All other players will follow the chart below for how much money they have access to.
1 dot - $1,000 cap – $500 per game session
2 dots - $8,000 cap - $1,200 per game session
3 dots - $50,000 cap - $3,000 per game session
4 dots - $500,000 cap - $9,000 per game session
5 dots - $5,000,000 cap - $30,000 per game session
6 dots - $10,000,000 cap - $100,000 per game session
7 dots - $25,000,000 cap - $250,000 per game session
3. Information Network
Information Network as defined by Nights Reborn is a chat room that only Nosferatu have access to. Someone with high amounts of Computer and/or a hacking specialty may be able to break their way into this network. Any information garnered through this network must be gained through RP.
The higher level of Information Network you have, the more "prestige" you have within the chat network and the more likely other Nosferatu will help you with your desire to find information. This Prestige is treated similarly to Status. You can burn a dot in Information Network to give or burn a permanent dot from another Nosferatu. Be careful however, because the Nosferatu Primogen may reverse any decision made to this effect, but will most likely not give you your dot back if you used it irresponsibly or in a way that he did not like.
For game mechanics this shall be considered a Background for purchasing/XP etc. As with all Backgrounds, the only way you can purchase this with XP is at character creation. After Character creation you will have to RP into gaining higher levels of information network.
All Nosferatu begin play with 1 free dot in Information Network.